An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
[CustomEditor (typeof(FungusCommand), true)]
public class FungusCommandEditor : Editor
{
public static FungusCommand selectedCommand;
void OnEnable()
{
FungusCommand t = target as FungusCommand;
if (t != null)
{
t.hideFlags = HideFlags.HideInInspector;
}
}
public virtual void DrawCommandRowGUI()
{
FungusCommand t = target as FungusCommand;
if (t == null)
{
return;
}
FungusScript fungusScript = t.GetFungusScript();
GUILayout.BeginHorizontal();
bool error = false;
string summary = t.GetSummary().Replace("\n", "").Replace("\r", "");
if (summary.Length > 80)
{
summary = summary.Substring(0, 80) + "...";
}
if (summary.StartsWith("Error:"))
{
error = true;
}
if (!t.enabled)
{
GUI.backgroundColor = Color.grey;
}
else if (error)
{
GUI.backgroundColor = Color.red;
}
else if (fungusScript.selectedCommand == t)
{
GUI.backgroundColor = Color.yellow;
}
string commandName = FungusScriptEditor.GetCommandName(t.GetType());
if (GUILayout.Button(commandName, EditorStyles.miniButton, GUILayout.MinWidth(80)))
{
fungusScript.selectedCommand = t;
GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus)
}
GUI.backgroundColor = Color.white;
GUIStyle labelStyle = new GUIStyle(EditorStyles.whiteMiniLabel);
labelStyle.wordWrap = true;
if (!t.enabled)
{
labelStyle.normal.textColor = Color.grey;
}
else if (error)
{
labelStyle.normal.textColor = Color.red;
}
GUILayout.Label(summary, labelStyle);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
if (Event.current.type == EventType.Repaint &&
t.IsExecuting())
{
Rect rect = GUILayoutUtility.GetLastRect();
GLDraw.DrawBox(rect, Color.green, 1.5f);
}
}
public virtual void DrawCommandInspectorGUI()
{
FungusCommand t = target as FungusCommand;
if (t == null)
{
return;
}
FungusScript fungusScript = t.GetFungusScript();
GUILayout.BeginVertical(GUI.skin.box);
GUILayout.BeginHorizontal();
string commandName = FungusScriptEditor.GetCommandName(t.GetType());
GUILayout.Label(commandName, EditorStyles.largeLabel);
GUILayout.FlexibleSpace();
bool enabled = GUILayout.Toggle(t.enabled, "");
if (t.enabled != enabled)
{
Undo.RecordObject(t, "Set Enabled");
t.enabled = enabled;
}
if (GUILayout.Button("Up", EditorStyles.miniButtonLeft))
{
UnityEditorInternal.ComponentUtility.MoveComponentUp(t);
}
if (GUILayout.Button("Down", EditorStyles.miniButtonMid))
{
UnityEditorInternal.ComponentUtility.MoveComponentDown(t);
}
if (fungusScript != null)
{
if (GUILayout.Button("Copy", EditorStyles.miniButtonMid))
{
fungusScript.copyCommand = t;
}
if (fungusScript.copyCommand != null)
{
if (GUILayout.Button("Paste", EditorStyles.miniButtonMid))
{
CopyComponent<FungusCommand>(fungusScript.copyCommand, t.gameObject);
}
}
}
if (GUILayout.Button("Delete", EditorStyles.miniButtonRight))
{
Undo.DestroyObjectImmediate(t);
return;
}
GUILayout.EndHorizontal();
EditorGUILayout.Separator();
DrawCommandGUI();
EditorGUILayout.Separator();
if (t.errorMessage.Length > 0)
{
GUIStyle style = new GUIStyle(GUI.skin.label);
style.normal.textColor = new Color(1,0,0);
EditorGUILayout.LabelField(new GUIContent("Error: " + t.errorMessage), style);
}
GUILayout.EndVertical();
}
public virtual void DrawCommandGUI()
{
DrawDefaultInspector();
}
T CopyComponent<T>(T original, GameObject destination) where T : Component
{
System.Type type = original.GetType();
Component copy = Undo.AddComponent(destination, type);
System.Reflection.FieldInfo[] fields = type.GetFields();
foreach (System.Reflection.FieldInfo field in fields)
{
field.SetValue(copy, field.GetValue(original));
}
return copy as T;
}
static public T ObjectField<T>(GUIContent label, GUIContent nullLabel, T selectedObject, List<T> objectList) where T : MonoBehaviour
{
List<GUIContent> objectNames = new List<GUIContent>();
int selectedIndex = 0;
objectNames.Add(nullLabel);
for (int i = 0; i < objectList.Count; ++i)
{
objectNames.Add(new GUIContent(objectList[i].name));
if (selectedObject == objectList[i])
{
selectedIndex = i + 1;
}
}
T result;
selectedIndex = EditorGUILayout.Popup(label, selectedIndex, objectNames.ToArray());
if (selectedIndex == 0)
{
result = null; // Null option
}
else
{
result = objectList[selectedIndex - 1];
}
return result;
}
}
}