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using UnityEngine;
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using UnityEngine.Serialization;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Flow",
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"Wait",
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"Waits for period of time before executing the next command in the block.")]
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[AddComponentMenu("")]
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public class Wait : Command, ISerializationCallbackReceiver
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{
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#region Obsolete Properties
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[HideInInspector] [FormerlySerializedAs("duration")] public float durationOLD;
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#endregion
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[Tooltip("Duration to wait for")]
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public FloatData _duration = new FloatData(1);
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public override void OnEnter()
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{
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Invoke ("OnWaitComplete", _duration.Value);
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}
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void OnWaitComplete()
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{
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Continue();
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}
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public override string GetSummary()
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{
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return _duration.Value.ToString() + " seconds";
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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//
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// ISerializationCallbackReceiver implementation
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//
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public virtual void OnBeforeSerialize()
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{}
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public virtual void OnAfterDeserialize()
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{
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if (durationOLD != default(float))
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{
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_duration.Value = durationOLD;
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durationOLD = default(float);
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}
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}
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}
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}
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