An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Quits the application. Does not work in Editor or Webplayer builds. Shouldn't generally be used on iOS.
/// </summary>
[CommandInfo("Flow",
"Quit",
"Quits the application. Does not work in Editor or Webplayer builds. Shouldn't generally be used on iOS.")]
[AddComponentMenu("")]
public class Quit : Command
{
public override void OnEnter()
{
Application.Quit();
// On platforms that don't support Quit we just continue onto the next command
Continue();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}