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32 lines
1.0 KiB
32 lines
1.0 KiB
8 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections.Generic;
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namespace Fungus
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{
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[EventHandlerInfo("",
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"Game Loaded",
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"Execute this block when a saved game is loaded.")]
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public class GameLoaded : EventHandler
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{
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[Tooltip("Block will execute if the Save Key of the loaded data matches an entry in the Save Keys list.")]
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[SerializeField] protected List<string> saveKeys = new List<string>();
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#region Public methods
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/// <summary>
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/// Called when a saved game is loaded.
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/// </summary>
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public void OnGameLoaded(string saveKey)
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{
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if (saveKeys.Contains(saveKey))
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{
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ExecuteBlock();
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}
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}
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#endregion
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}
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}
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