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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CustomEditor (typeof(Call))]
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public class CallEditor : CommandEditor
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{
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protected SerializedProperty targetSequenceProp;
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protected virtual void OnEnable()
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{
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targetSequenceProp = serializedObject.FindProperty("targetSequence");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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Call t = target as Call;
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FungusScript fungusScript = t.GetFungusScript();
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if (fungusScript == null)
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{
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return;
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}
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SequenceEditor.SequenceField(targetSequenceProp,
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new GUIContent("Target Sequence", "Sequence to call"),
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new GUIContent("<Continue>"),
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fungusScript);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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