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17 lines
859 B
17 lines
859 B
7 years ago
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# Transform commands # {#transform_commands}
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Commands that interact with and impact the UnityEngine.Transform
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[TOC]
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# Property # {#Property}
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Fades a sprite to a target color over a period of time.
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Defined in Fungus.TransformProperty
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Property | Type | Description
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--- | --- | ---
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getOrSet | System.Enum | Get or set the property from the transform
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property | System.Enum | Which property are you targeting (ChildCount,EulerAngles,Forward,HasChanged,HierarchyCapacity,HierarchyCount,LocalEulerAngles,LocalPosition,LocalScale,LossyScale,Parent,Position,Right,Root,Up)
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transformData | Fungus.TransformData | Target transform.
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inOutVar | Fungus.Variable | Variable that is being used to pull data from or push the data to. Can be a bool, int, float or Transform. See (Unity Transform Docs for detials)[https://docs.unity3d.com/ScriptReference/Transform.html]
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