An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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# Transform commands # {#transform_commands}
Commands that interact with and impact the UnityEngine.Transform
[TOC]
# Property # {#Property}
Fades a sprite to a target color over a period of time.
Defined in Fungus.TransformProperty
Property | Type | Description
--- | --- | ---
getOrSet | System.Enum | Get or set the property from the transform
property | System.Enum | Which property are you targeting (ChildCount,EulerAngles,Forward,HasChanged,HierarchyCapacity,HierarchyCount,LocalEulerAngles,LocalPosition,LocalScale,LossyScale,Parent,Position,Right,Root,Up)
transformData | Fungus.TransformData | Target transform.
inOutVar | Fungus.Variable | Variable that is being used to pull data from or push the data to. Can be a bool, int, float or Transform. See (Unity Transform Docs for detials)[https://docs.unity3d.com/ScriptReference/Transform.html]