# Transform commands # {#transform_commands} Commands that interact with and impact the UnityEngine.Transform [TOC] # Property # {#Property} Fades a sprite to a target color over a period of time. Defined in Fungus.TransformProperty Property | Type | Description --- | --- | --- getOrSet | System.Enum | Get or set the property from the transform property | System.Enum | Which property are you targeting (ChildCount,EulerAngles,Forward,HasChanged,HierarchyCapacity,HierarchyCount,LocalEulerAngles,LocalPosition,LocalScale,LossyScale,Parent,Position,Right,Root,Up) transformData | Fungus.TransformData | Target transform. inOutVar | Fungus.Variable | Variable that is being used to pull data from or push the data to. Can be a bool, int, float or Transform. See (Unity Transform Docs for detials)[https://docs.unity3d.com/ScriptReference/Transform.html]