hideThisOption | Fungus.BooleanData | If true, this option will be passed to the Menu Dialogue but marked as hidden, this can be used to hide options while maintaining a Menu Shuffle.
# Menu Shuffle # {#MenuShuffle}
Shuffle the order of the items in a Fungus Menu
Defined in Fungus.MenuShuffle
Property | Type | Description
--- | --- | ---
shuffleMode | System.Enum | Determines if the order is shuffled everytime this command is it (Every) or if it is consistent when returned to but random (Once)
Description | System.String | Notes about this story text for other authors, localization, etc.
Character | Fungus.Character | Character that is speaking
Portrait | UnityEngine.Sprite | Portrait that represents speaking character
Voice Over Clip | UnityEngine.AudioClip | Voiceover audio to play when writing the text
Show Always | System.Boolean | Always show this Say text when the command is executed multiple times
Show Count | System.Int32 | Number of times to show this Say text when the command is executed multiple times
Extend Previous | System.Boolean | Type this text in the previous dialog box.
Fade When Done | System.Boolean | Fade out the dialog box when writing has finished and not waiting for input.
Wait For Click | System.Boolean | Wait for player to click before continuing.
Stop Voiceover | System.Boolean | Stop playing voiceover when text finishes writing.
Set Say Dialog | Fungus.SayDialog | Sets the active Say dialog with a reference to a Say Dialog object in the scene. All story text will now display using this Say Dialog.