An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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# Input event handlers # {#input_events}
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[TOC]
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# Key Pressed # {#KeyPressed}
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The block will execute when a key press event occurs.
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Defined in Fungus.KeyPressed
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Property | Type | Description
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--- | --- | ---
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Key Press Type | Fungus.KeyPressType | The type of keypress to activate on
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Key Code | UnityEngine.KeyCode | Keycode of the key to activate on
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