An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
namespace Fungus
{
public class SpritesTest : MonoBehaviour
{
public SpriteRenderer sprite1;
public SpriteRenderer sprite2;
public SpriteRenderer sprite3;
public void DoTest()
{
if (sprite1 == null ||
sprite2 == null ||
sprite3 == null)
{
IntegrationTest.Fail("A sprite property has not been set");
}
if (sprite1.sortingOrder == 10 &&
sprite2.sortingOrder == 5 &&
sprite3.sortingOrder == 5)
{
IntegrationTest.Pass();
}
else
{
IntegrationTest.Fail("Sprite order in layer not correct");
}
}
}
}