/** * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) */ using UnityEngine; using System.Collections; namespace Fungus { public class SpritesTest : MonoBehaviour { public SpriteRenderer sprite1; public SpriteRenderer sprite2; public SpriteRenderer sprite3; public void DoTest() { if (sprite1 == null || sprite2 == null || sprite3 == null) { IntegrationTest.Fail("A sprite property has not been set"); } if (sprite1.sortingOrder == 10 && sprite2.sortingOrder == 5 && sprite3.sortingOrder == 5) { IntegrationTest.Pass(); } else { IntegrationTest.Fail("Sprite order in layer not correct"); } } } }