An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Editor.ReorderableList")]
[assembly: AssemblyDescription("Reorderable list field for custom Unity editor scripts.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Rotorz Limited")]
[assembly: AssemblyProduct("Editor.ReorderableList")]
[assembly: AssemblyCopyright("©2013-2016 Rotorz Limited. All rights reserved.")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("15882e08-6b4f-459f-a1d0-e4b26821f344")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.0.0")]
[assembly: AssemblyFileVersion("0.4.4.0")]