using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Editor.ReorderableList")] [assembly: AssemblyDescription("Reorderable list field for custom Unity editor scripts.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Rotorz Limited")] [assembly: AssemblyProduct("Editor.ReorderableList")] [assembly: AssemblyCopyright("©2013-2016 Rotorz Limited. All rights reserved.")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("15882e08-6b4f-459f-a1d0-e4b26821f344")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("0.0.0.0")] [assembly: AssemblyFileVersion("0.4.4.0")]