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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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namespace Fungus
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{
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/// <summary>
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/// Writer event signalling system.
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/// You can use this to be notified about various events in the writing process.
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/// </summary>
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public static class WriterSignals
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{
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#region Public members
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/// <summary>
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/// TextTagToken signal. Sent for each unique token when writing text.
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/// </summary>
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public static event TextTagTokenHandler OnTextTagToken;
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public delegate void TextTagTokenHandler(Writer writer, TextTagToken token, int index, int maxIndex);
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public static void DoTextTagToken(Writer writer, TextTagToken token, int index, int maxIndex) { if(OnTextTagToken != null) OnTextTagToken(writer, token, index, maxIndex); }
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/// <summary>
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/// WriterState signal. Sent when the writer changes state.
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/// </summary>
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public static event WriterStateHandler OnWriterState;
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public delegate void WriterStateHandler(Writer writer, WriterState writerState);
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public static void DoWriterState(Writer writer, WriterState writerState) { if (OnWriterState != null) OnWriterState(writer, writerState); }
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/// <summary>
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/// WriterInput signal. Sent when the writer receives player input.
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/// </summary>
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public static event WriterInputHandler OnWriterInput;
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public delegate void WriterInputHandler(Writer writer);
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public static void DoWriterInput(Writer writer) { if (OnWriterInput != null) OnWriterInput(writer); }
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/// <summary>
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/// WriterGlyph signal. Sent when the writer writes out a glyph.
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/// </summary>
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public delegate void WriterGlyphHandler(Writer writer);
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public static event WriterGlyphHandler OnWriterGlyph;
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public static void DoWriterGlyph(Writer writer) { if (OnWriterGlyph != null) OnWriterGlyph(writer); }
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#endregion
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}
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}
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