An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using System.Collections;
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using Fungus.Utils;
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namespace Fungus
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{
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/// <summary>
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/// Writer event signalling system.
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/// </summary>
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public static class WriterSignals
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{
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#region Public members
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/// <summary>
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/// TextTagToken signal. Sent for each unique token when writing text.
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/// </summary>
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public delegate void TextTagTokenHandler(Writer writer, TextTagToken token, int index, int maxIndex);
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public static event TextTagTokenHandler OnTextTagToken;
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public static void DoTextTagToken(Writer writer, TextTagToken token, int index, int maxIndex) { if(OnTextTagToken != null) OnTextTagToken(writer, token, index, maxIndex); }
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/// <summary>
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/// WriterState signal. Sent when the writer changes state.
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/// </summary>
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public delegate void WriterStateHandler(Writer writer, WriterState writerState);
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public static event WriterStateHandler OnWriterState;
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public static void DoWriterState(Writer writer, WriterState writerState) { if (OnWriterState != null) OnWriterState(writer, writerState); }
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#endregion
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}
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}
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