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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Camera",
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"Shake Camera",
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"Applies a camera shake effect to the main camera.")]
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[AddComponentMenu("")]
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public class ShakeCamera : Command
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{
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[Tooltip("Time for camera shake effect to complete")]
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public float duration = 0.5f;
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[Tooltip("Magnitude of shake effect in x & y axes")]
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public Vector2 amount = new Vector2(1, 1);
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[Tooltip("Wait until the shake effect has finished before executing next command")]
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public bool waitUntilFinished;
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public override void OnEnter()
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{
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iTween.ShakePosition(Camera.main.gameObject, new Vector3(amount.x, amount.y, 0), duration);
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if (waitUntilFinished)
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{
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Invoke("OnWaitComplete", duration);
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}
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else
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{
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Continue();
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}
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}
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protected virtual void OnWaitComplete()
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{
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Continue();
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}
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public override string GetSummary()
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{
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return "For " + duration + " seconds.";
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}
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public override Color GetButtonColor()
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{
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return new Color32(216, 228, 170, 255);
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}
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}
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}
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