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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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// <summary>
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/// Convert fungus vec3 to vec2
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/// </summary>
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[CommandInfo("Vector3",
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"ToVector2",
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"Convert Fungus Vector3 to Fungus Vector2")]
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[AddComponentMenu("")]
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public class Vector3ToVector2 : Command
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{
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[SerializeField]
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protected Vector3Data vec3;
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[SerializeField]
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protected Vector2Data vec2;
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public override void OnEnter()
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{
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vec2.Value = vec3.Value;
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Continue();
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}
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public override string GetSummary()
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{
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if (vec3.vector3Ref != null && vec2.vector2Ref != null)
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{
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return "Converting " + vec3.vector3Ref.Key + " to " + vec2.vector2Ref.Key;
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}
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return "Error: variables not set";
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool HasReference(Variable variable)
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{
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if (variable == vec3.vector3Ref || variable == vec2.vector2Ref)
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return true;
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return false;
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}
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}
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}
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