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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections.Generic;
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namespace Fungus
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{
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/// <summary>
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/// Sets all collider (2d or 3d) components on the target objects to be active / inactive.
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/// </summary>
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[CommandInfo("Sprite",
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"Set Collider",
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"Sets all collider (2d or 3d) components on the target objects to be active / inactive")]
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[AddComponentMenu("")]
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public class SetCollider : Command
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{
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[Tooltip("A list of gameobjects containing collider components to be set active / inactive")]
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[SerializeField] protected List<GameObject> targetObjects = new List<GameObject>();
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[Tooltip("All objects with this tag will have their collider set active / inactive")]
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[SerializeField] protected string targetTag = "";
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[Tooltip("Set to true to enable the collider components")]
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[SerializeField] protected BooleanData activeState;
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protected virtual void SetColliderActive(GameObject go)
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{
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if (go != null)
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{
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// 3D objects
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var colliders = go.GetComponentsInChildren<Collider>();
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for (int i = 0; i < colliders.Length; i++)
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{
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var c = colliders[i];
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c.enabled = activeState.Value;
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}
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// 2D objects
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var collider2Ds = go.GetComponentsInChildren<Collider2D>();
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for (int i = 0; i < collider2Ds.Length; i++)
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{
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var c = collider2Ds[i];
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c.enabled = activeState.Value;
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}
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}
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}
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#region Public members
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public override void OnEnter()
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{
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for (int i = 0; i < targetObjects.Count; i++)
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{
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var go = targetObjects[i];
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SetColliderActive(go);
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}
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GameObject[] taggedObjects = null;
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try
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{
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taggedObjects = GameObject.FindGameObjectsWithTag(targetTag);
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}
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catch
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{
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// The tag has not been declared in this scene
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}
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if (taggedObjects != null)
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{
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for (int i = 0; i < taggedObjects.Length; i++)
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{
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var go = taggedObjects[i];
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SetColliderActive(go);
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}
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}
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Continue();
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}
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public override string GetSummary()
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{
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int count = targetObjects.Count;
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if (activeState.Value)
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{
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return "Enable " + count + " collider objects.";
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}
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else
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{
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return "Disable " + count + " collider objects.";
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}
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool IsReorderableArray(string propertyName)
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{
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return propertyName == "targetObjects";
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}
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public override bool HasReference(Variable variable)
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{
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return activeState.booleanRef == variable || base.HasReference(variable);
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}
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#endregion
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}
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}
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