An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

69 lines
1.7 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
// <summary>
/// Stop velocity and angular velocity on a Rigidbody2D
/// </summary>
[CommandInfo("Rigidbody2D",
"StopMotion2D",
"Stop velocity and angular velocity on a Rigidbody2D")]
[AddComponentMenu("")]
public class StopMotionRigidBody2D : Command
{
[SerializeField]
protected Rigidbody2DData rb;
public enum Motion
{
Velocity,
AngularVelocity,
AngularAndLinearVelocity
}
[SerializeField]
protected Motion motionToStop = Motion.AngularAndLinearVelocity;
public override void OnEnter()
{
switch (motionToStop)
{
case Motion.Velocity:
rb.Value.velocity = Vector2.zero;
break;
case Motion.AngularVelocity:
rb.Value.angularVelocity = 0;
break;
case Motion.AngularAndLinearVelocity:
rb.Value.angularVelocity = 0;
rb.Value.velocity = Vector2.zero;
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
return motionToStop.ToString();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (rb.rigidbody2DRef == variable)
return true;
return false;
}
}
}