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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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// <summary>
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/// Stop velocity and angular velocity on a Rigidbody2D
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/// </summary>
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[CommandInfo("Rigidbody2D",
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"StopMotion2D",
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"Stop velocity and angular velocity on a Rigidbody2D")]
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[AddComponentMenu("")]
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public class StopMotionRigidBody2D : Command
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{
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[SerializeField]
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protected Rigidbody2DData rb;
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public enum Motion
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{
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Velocity,
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AngularVelocity,
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AngularAndLinearVelocity
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}
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[SerializeField]
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protected Motion motionToStop = Motion.AngularAndLinearVelocity;
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public override void OnEnter()
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{
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switch (motionToStop)
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{
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case Motion.Velocity:
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rb.Value.velocity = Vector2.zero;
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break;
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case Motion.AngularVelocity:
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rb.Value.angularVelocity = 0;
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break;
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case Motion.AngularAndLinearVelocity:
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rb.Value.angularVelocity = 0;
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rb.Value.velocity = Vector2.zero;
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break;
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default:
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break;
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}
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Continue();
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}
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public override string GetSummary()
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{
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return motionToStop.ToString();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool HasReference(Variable variable)
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{
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if (rb.rigidbody2DRef == variable)
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return true;
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return false;
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}
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}
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}
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