An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
// <summary>
/// Add Torque to a Rigidbody2D
/// </summary>
[CommandInfo("Rigidbody2D",
"AddTorque2D",
"Add Torque to a Rigidbody2D")]
[AddComponentMenu("")]
public class AddTorque2D : Command
{
[SerializeField]
protected Rigidbody2DData rb;
[SerializeField]
protected ForceMode2D forceMode = ForceMode2D.Force;
[Tooltip("Amount of torque to be added")]
[SerializeField]
protected FloatData force;
public override void OnEnter()
{
rb.Value.AddTorque(force.Value, forceMode);
Continue();
}
public override string GetSummary()
{
if (rb.Value == null)
{
return "Error: rb not set";
}
return forceMode.ToString() + ": " + force.Value.ToString() + (force.floatRef != null ? " (" + force.floatRef.Key + ")" : "");
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (rb.rigidbody2DRef == variable || force.floatRef == variable)
return true;
return false;
}
}
}