|
|
|
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Music manager which provides basic music and sound effect functionality.
|
|
|
|
/// Music playback persists across scene loads.
|
|
|
|
/// </summary>
|
|
|
|
[RequireComponent(typeof(AudioSource))]
|
|
|
|
public class MusicManager : MonoBehaviour
|
|
|
|
{
|
|
|
|
protected AudioSource audioSource;
|
|
|
|
|
|
|
|
protected virtual void Awake()
|
|
|
|
{
|
|
|
|
audioSource = GetComponent<AudioSource>();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void Start()
|
|
|
|
{
|
|
|
|
audioSource.playOnAwake = false;
|
|
|
|
audioSource.loop = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#region Public members
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Plays game music using an audio clip.
|
|
|
|
/// One music clip may be played at a time.
|
|
|
|
/// </summary>
|
|
|
|
public void PlayMusic(AudioClip musicClip, bool loop, float fadeDuration, float atTime)
|
|
|
|
{
|
|
|
|
if (audioSource == null || audioSource.clip == musicClip)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Mathf.Approximately(fadeDuration, 0f))
|
|
|
|
{
|
|
|
|
audioSource.clip = musicClip;
|
|
|
|
audioSource.loop = loop;
|
|
|
|
audioSource.time = atTime; // May be inaccurate if the audio source is compressed http://docs.unity3d.com/ScriptReference/AudioSource-time.html BK
|
|
|
|
audioSource.Play();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
float startVolume = audioSource.volume;
|
|
|
|
|
|
|
|
LeanTween.value(gameObject, startVolume, 0f, fadeDuration)
|
|
|
|
.setOnUpdate( (v) => {
|
|
|
|
// Fade out current music
|
|
|
|
audioSource.volume = v;
|
|
|
|
}).setOnComplete( () => {
|
|
|
|
// Play new music
|
|
|
|
audioSource.volume = startVolume;
|
|
|
|
audioSource.clip = musicClip;
|
|
|
|
audioSource.loop = loop;
|
|
|
|
audioSource.time = atTime; // May be inaccurate if the audio source is compressed http://docs.unity3d.com/ScriptReference/AudioSource-time.html BK
|
|
|
|
audioSource.Play();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Plays a sound effect once, at the specified volume.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="soundClip">The sound effect clip to play.</param>
|
|
|
|
/// <param name="volume">The volume level of the sound effect.</param>
|
|
|
|
public virtual void PlaySound(AudioClip soundClip, float volume)
|
|
|
|
{
|
|
|
|
audioSource.PlayOneShot(soundClip, volume);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Shifts the game music pitch to required value over a period of time.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="pitch">The new music pitch value.</param>
|
|
|
|
/// <param name="duration">The length of time in seconds needed to complete the pitch change.</param>
|
|
|
|
/// <param name="onComplete">A delegate method to call when the pitch shift has completed.</param>
|
|
|
|
public virtual void SetAudioPitch(float pitch, float duration, System.Action onComplete)
|
|
|
|
{
|
|
|
|
if (Mathf.Approximately(duration, 0f))
|
|
|
|
{
|
|
|
|
audioSource.pitch = pitch;
|
|
|
|
if (onComplete != null)
|
|
|
|
{
|
|
|
|
onComplete();
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
LeanTween.value(gameObject,
|
|
|
|
audioSource.pitch,
|
|
|
|
pitch,
|
|
|
|
duration).setOnUpdate( (p) => {
|
|
|
|
audioSource.pitch = p;
|
|
|
|
}).setOnComplete( () => {
|
|
|
|
if (onComplete != null)
|
|
|
|
{
|
|
|
|
onComplete();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Fades the game music volume to required level over a period of time.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="volume">The new music volume value [0..1]</param>
|
|
|
|
/// <param name="duration">The length of time in seconds needed to complete the volume change.</param>
|
|
|
|
/// <param name="onComplete">Delegate function to call when fade completes.</param>
|
|
|
|
public virtual void SetAudioVolume(float volume, float duration, System.Action onComplete)
|
|
|
|
{
|
|
|
|
if (Mathf.Approximately(duration, 0f))
|
|
|
|
{
|
|
|
|
if (onComplete != null)
|
|
|
|
{
|
|
|
|
onComplete();
|
|
|
|
}
|
|
|
|
audioSource.volume = volume;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
LeanTween.value(gameObject,
|
|
|
|
audioSource.volume,
|
|
|
|
volume,
|
|
|
|
duration).setOnUpdate( (v) => {
|
|
|
|
audioSource.volume = v;
|
|
|
|
}).setOnComplete( () => {
|
|
|
|
if (onComplete != null)
|
|
|
|
{
|
|
|
|
onComplete();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Stops playing game music.
|
|
|
|
/// </summary>
|
|
|
|
public virtual void StopMusic()
|
|
|
|
{
|
|
|
|
audioSource.Stop();
|
|
|
|
audioSource.clip = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|