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using UnityEngine;
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using System.Collections;
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using Fungus;
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// Use this class as a starting point for your own room scripts.
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// 1. Select this script in the Project window in Unity3D/
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// 2. Choose Edit > Duplicate from the menu. A copy of the file will be created.
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// 3. Rename the file to match the name of your room (e.g. DungeonRoom)
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// 4. Edit the script and rename the class to match the file name (e.g. public class RoomTemplate => public class DungeonRoom)
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// 5. Save the script and add it as a component to your Room game object in Unity 3D.
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public class RoomTemplate : Room
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{
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// Add public properties here.
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// These will appear in the inspector window in Unity so you can connect them to objects in your scene
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// Some common examples:
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// public View mainView;
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// public Page dialogPage;
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// public Room otherRoom;
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// public SpriteRenderer characterSprite;
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// public Animator characterAnim;
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// public AudioClip musicClip;
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// OnEnter() is always called when the player enters the room
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void OnEnter()
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{
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// Add any sequence of Fungus commands you want here.
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// See FungusExample/Scripts for examples
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}
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}
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