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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.SceneManagement;
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namespace Fungus
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{
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public class SaveGameHelper : MonoBehaviour
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{
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const string SaveDataKey = "save_data";
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const string NewGameSavePointKey = "new_game";
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[SerializeField] protected string startScene = "";
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[SerializeField] protected bool autoStartGame = true;
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[SerializeField] protected bool saveMenuActive = false;
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[SerializeField] protected bool restartDeletesSave = false;
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[SerializeField] protected CanvasGroup saveMenuGroup;
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[SerializeField] protected Button saveMenuButton;
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[SerializeField] protected Button saveButton;
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[SerializeField] protected Button loadButton;
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[SerializeField] protected Button rewindButton;
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[SerializeField] protected Button forwardButton;
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[SerializeField] protected Button restartButton;
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[SerializeField] protected SaveGameObjects saveGameObjects = new SaveGameObjects();
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protected AudioSource clickAudioSource;
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protected LTDescr fadeTween;
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protected virtual void Awake()
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{
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clickAudioSource = GetComponent<AudioSource>();
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}
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protected virtual void Start()
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{
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var saveManager = FungusManager.Instance.SaveManager;
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if (!saveMenuActive)
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{
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saveMenuGroup.alpha = 0f;
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}
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if (autoStartGame &&
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saveManager.NumSavePoints == 0)
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{
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SavePointLoaded.NotifyEventHandlers(NewGameSavePointKey);
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}
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CheckSavePointKeys();
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}
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protected virtual void Update()
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{
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var saveManager = FungusManager.Instance.SaveManager;
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if (saveButton != null)
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{
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// Don't allow saving unless there's at least one save point in the history,
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// This avoids the case where you could try to load a save data with 0 save points.
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saveButton.interactable = saveManager.NumSavePoints > 0;
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}
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if (loadButton != null)
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{
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loadButton.interactable = saveManager.SaveDataExists(SaveDataKey);
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}
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if (rewindButton != null)
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{
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rewindButton.interactable = saveManager.NumSavePoints > 1;
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}
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if (forwardButton != null)
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{
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forwardButton.interactable = saveManager.NumRewoundSavePoints > 0;
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}
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}
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protected void CheckSavePointKeys()
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{
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List<string> keys = new List<string>();
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var savePoints = GameObject.FindObjectsOfType<SavePoint>();
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foreach (var savePoint in savePoints)
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{
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if (string.IsNullOrEmpty(savePoint.SavePointKey))
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{
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continue;
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}
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if (keys.Contains(savePoint.SavePointKey))
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{
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Debug.LogError("Save Point Key " + savePoint.SavePointKey + " is defined multiple times.");
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}
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else
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{
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keys.Add(savePoint.SavePointKey);
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}
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}
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}
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protected void PlayClickSound()
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{
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if (clickAudioSource != null)
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{
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clickAudioSource.Play();
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}
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}
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#region Public methods
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public SaveGameObjects SaveGameObjects { get { return saveGameObjects; } }
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public virtual void ToggleSaveMenu()
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{
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if (fadeTween != null)
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{
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LeanTween.cancel(fadeTween.id);
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fadeTween = null;
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}
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if (saveMenuActive)
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{
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// Switch menu off
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LeanTween.value(saveMenuGroup.gameObject, saveMenuGroup.alpha, 0f, 0.5f).setOnUpdate( (t) => {
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saveMenuGroup.alpha = t;
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});
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}
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else
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{
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// Switch menu on
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LeanTween.value(saveMenuGroup.gameObject, saveMenuGroup.alpha, 1f, 0.5f).setOnUpdate( (t) => {
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saveMenuGroup.alpha = t;
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});
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}
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saveMenuActive = !saveMenuActive;
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}
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public virtual void Save()
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{
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var saveManager = FungusManager.Instance.SaveManager;
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if (saveManager.NumSavePoints > 0)
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{
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PlayClickSound();
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saveManager.Save(SaveDataKey);
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}
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}
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public virtual void Load()
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{
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var saveManager = FungusManager.Instance.SaveManager;
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if (saveManager.SaveDataExists(SaveDataKey))
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{
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PlayClickSound();
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saveManager.Load(SaveDataKey);
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}
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}
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public virtual void Rewind()
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{
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PlayClickSound();
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var saveManager = FungusManager.Instance.SaveManager;
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if (saveManager.NumSavePoints > 1)
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{
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saveManager.Rewind();
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}
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}
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public virtual void Forward()
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{
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PlayClickSound();
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var saveManager = FungusManager.Instance.SaveManager;
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if (saveManager.NumRewoundSavePoints > 0)
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{
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saveManager.FastForward();
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}
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}
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public virtual void Restart()
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{
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if (string.IsNullOrEmpty(startScene))
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{
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Debug.LogError("No start scene specified");
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return;
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}
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var saveManager = FungusManager.Instance.SaveManager;
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PlayClickSound();
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saveManager.ClearHistory();
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if (restartDeletesSave)
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{
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saveManager.Delete(SaveDataKey);
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}
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SceneManager.LoadScene(startScene);
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}
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public virtual void LoadScene(string sceneName)
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{
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PlayClickSound();
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SceneManager.LoadScene(sceneName);
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}
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#endregion
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}
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}
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