An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
namespace Fungus
{
public class SaveGameHelper : MonoBehaviour
{
const string NewGameSavePointKey = "new_game";
[SerializeField] protected string startScene = "";
[SerializeField] protected bool autoStartGame = true;
[SerializeField] protected bool restartDeletesSave = false;
[SerializeField] protected SaveGameObjects saveGameObjects = new SaveGameObjects();
protected virtual void Start()
{
var saveManager = FungusManager.Instance.SaveManager;
if (autoStartGame &&
saveManager.NumSavePoints == 0)
{
SavePointLoaded.NotifyEventHandlers(NewGameSavePointKey);
}
CheckSavePointKeys();
}
protected void CheckSavePointKeys()
{
List<string> keys = new List<string>();
var savePoints = GameObject.FindObjectsOfType<SavePoint>();
foreach (var savePoint in savePoints)
{
if (string.IsNullOrEmpty(savePoint.SavePointKey))
{
continue;
}
if (keys.Contains(savePoint.SavePointKey))
{
Debug.LogError("Save Point Key " + savePoint.SavePointKey + " is defined multiple times.");
}
else
{
keys.Add(savePoint.SavePointKey);
}
}
}
#region Public methods
public SaveGameObjects SaveGameObjects { get { return saveGameObjects; } }
public virtual void Save()
{
var saveManager = FungusManager.Instance.SaveManager;
saveManager.Save();
}
public virtual void Load()
{
var saveManager = FungusManager.Instance.SaveManager;
saveManager.Load();
}
public virtual void Rewind()
{
var saveManager = FungusManager.Instance.SaveManager;
saveManager.Rewind();
}
public virtual void Restart()
{
var saveManager = FungusManager.Instance.SaveManager;
saveManager.ClearHistory();
if (restartDeletesSave)
{
saveManager.Delete();
}
SceneManager.LoadScene(startScene);
}
public virtual void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
#endregion
}
}