An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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namespace Fungus
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{
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/// <summary>
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/// A simple struct wrapping a reference to a Fungus Variable. Allows for VariableReferenceDrawer.
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/// This is the a way to directly reference a fungus variable in external c# scripts, it will
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/// give you an inspector field that gives a drop down of all the variables on the targeted
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/// flowchart, in a similar way to what you would expect from selecting a variable on a command.
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///
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/// Also recommend implementing IVariableReference on any custom classes that use this so your
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/// references can show up in searches for usage.
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/// </summary>
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[System.Serializable]
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public struct VariableReference
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{
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public Variable variable;
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public T Get<T>()
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{
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T retval = default(T);
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var asType = variable as VariableBase<T>;
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if (asType != null)
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return asType.Value;
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return retval;
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}
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public void Set<T>(T val)
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{
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var asType = variable as VariableBase<T>;
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if (asType != null)
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asType.Value = val;
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}
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}
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}
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