An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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namespace Fungus
{
/// <summary>
/// A simple struct wrapping a reference to a Fungus Variable. Allows for VariableReferenceDrawer.
/// This is the a way to directly reference a fungus variable in external c# scripts, it will
/// give you an inspector field that gives a drop down of all the variables on the targeted
/// flowchart, in a similar way to what you would expect from selecting a variable on a command.
/// </summary>
[System.Serializable]
public struct VariableReference
{
public Variable variable;
public T Get<T>()
{
T retval = default(T);
var asType = variable as VariableBase<T>;
if (asType != null)
return asType.Value;
return retval;
}
public void Set<T>(T val)
{
var asType = variable as VariableBase<T>;
if (asType != null)
asType.Value = val;
}
}
}