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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// Select which type of fade will be applied.
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/// </summary>
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public enum FadeMode
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{
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/// <summary> Fade the alpha color component only. </summary>
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Alpha,
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/// <summary> Fade all color components (RGBA). </summary>
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Color
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}
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/// <summary>
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/// Fades a UI object.
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/// </summary>
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[CommandInfo("UI",
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"Fade UI",
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"Fades a UI object")]
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public class FadeUI : TweenUI
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{
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[SerializeField] protected FadeMode fadeMode = FadeMode.Alpha;
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[SerializeField] protected ColorData targetColor = new ColorData(Color.white);
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[SerializeField] protected FloatData targetAlpha = new FloatData(1f);
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protected override void ApplyTween(GameObject go)
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{
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var images = go.GetComponentsInChildren<Image>();
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for (int i = 0; i < images.Length; i++)
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{
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var image = images[i];
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if (Mathf.Approximately(duration, 0f))
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{
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switch (fadeMode)
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{
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case FadeMode.Alpha:
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Color tempColor = image.color;
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tempColor.a = targetAlpha;
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image.color = tempColor;
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break;
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case FadeMode.Color:
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image.color = targetColor;
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break;
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}
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}
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else
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{
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switch (fadeMode)
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{
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case FadeMode.Alpha:
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LeanTween.alpha(image.rectTransform, targetAlpha, duration).setEase(tweenType).setEase(tweenType);
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break;
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case FadeMode.Color:
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LeanTween.color(image.rectTransform, targetColor, duration).setEase(tweenType).setEase(tweenType);
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break;
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}
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}
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}
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var texts = go.GetComponentsInChildren<Text>();
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for (int i = 0; i < texts.Length; i++)
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{
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var text = texts[i];
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if (Mathf.Approximately(duration, 0f))
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{
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switch (fadeMode)
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{
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case FadeMode.Alpha:
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Color tempColor = text.color;
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tempColor.a = targetAlpha;
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text.color = tempColor;
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break;
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case FadeMode.Color:
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text.color = targetColor;
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break;
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}
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}
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else
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{
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switch (fadeMode)
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{
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case FadeMode.Alpha:
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LeanTween.textAlpha(text.rectTransform, targetAlpha, duration).setEase(tweenType);
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break;
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case FadeMode.Color:
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LeanTween.textColor(text.rectTransform, targetColor, duration).setEase(tweenType);
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break;
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}
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}
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}
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var textMeshes = go.GetComponentsInChildren<TextMesh>();
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for (int i = 0; i < textMeshes.Length; i++)
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{
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var textMesh = textMeshes[i];
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if (Mathf.Approximately(duration, 0f))
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{
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switch (fadeMode)
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{
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case FadeMode.Alpha:
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Color tempColor = textMesh.color;
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tempColor.a = targetAlpha;
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textMesh.color = tempColor;
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break;
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case FadeMode.Color:
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textMesh.color = targetColor;
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break;
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}
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}
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else
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{
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switch (fadeMode)
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{
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case FadeMode.Alpha:
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LeanTween.alpha(go, targetAlpha, duration).setEase(tweenType);
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break;
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case FadeMode.Color:
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LeanTween.color(go, targetColor, duration).setEase(tweenType);
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break;
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}
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}
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}
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#if UNITY_2018_1_OR_NEWER
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var tmpros = go.GetComponentsInChildren<TMPro.TMP_Text>();
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for (int i = 0; i < tmpros.Length; i++)
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{
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var tmpro = tmpros[i];
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if (Mathf.Approximately(duration, 0f))
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{
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switch (fadeMode)
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{
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case FadeMode.Alpha:
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Color tempColor = tmpro.color;
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tempColor.a = targetAlpha;
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tmpro.color = tempColor;
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break;
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case FadeMode.Color:
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tmpro.color = targetColor;
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break;
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}
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}
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else
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{
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switch (fadeMode)
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{
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case FadeMode.Alpha:
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LeanTween.value(tmpro.gameObject, tmpro.color.a, targetAlpha.Value, duration)
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.setEase(tweenType)
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.setOnUpdate((float alphaValue) =>
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{
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Color tempColor = tmpro.color;
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tempColor.a = alphaValue;
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tmpro.color = tempColor;
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});
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break;
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case FadeMode.Color:
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LeanTween.value(tmpro.gameObject, tmpro.color, targetColor.Value, duration)
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.setEase(tweenType)
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.setOnUpdate((Color colorValue) =>
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{
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tmpro.color = colorValue;
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});
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break;
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}
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}
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}
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#endif
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//canvas groups don't support color but we can anim the alpha IN the color
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var canvasGroups = go.GetComponentsInChildren<CanvasGroup>();
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for (int i = 0; i < canvasGroups.Length; i++)
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{
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var canvasGroup = canvasGroups[i];
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if (Mathf.Approximately(duration, 0f))
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{
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switch (fadeMode)
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{
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case FadeMode.Alpha:
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canvasGroup.alpha = targetAlpha.Value;
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break;
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case FadeMode.Color:
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canvasGroup.alpha = targetColor.Value.a;
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break;
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}
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}
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else
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{
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switch (fadeMode)
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{
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case FadeMode.Alpha:
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LeanTween.alphaCanvas(canvasGroup, targetAlpha, duration).setEase(tweenType);
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break;
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case FadeMode.Color:
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LeanTween.alphaCanvas(canvasGroup, targetColor.Value.a, duration).setEase(tweenType);
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break;
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}
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}
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}
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}
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protected override string GetSummaryValue()
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{
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if (fadeMode == FadeMode.Alpha)
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{
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return targetAlpha.Value.ToString() + " alpha";
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}
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else if (fadeMode == FadeMode.Color)
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{
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return targetColor.Value.ToString() + " color";
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}
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return "";
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}
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#region Public members
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public override bool IsPropertyVisible(string propertyName)
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{
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if (fadeMode == FadeMode.Alpha &&
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propertyName == "targetColor")
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{
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return false;
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}
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if (fadeMode == FadeMode.Color &&
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propertyName == "targetAlpha")
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{
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return false;
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}
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return true;
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}
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public override bool HasReference(Variable variable)
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{
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return targetColor.colorRef == variable || targetAlpha.floatRef == variable ||
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base.HasReference(variable);
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}
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#endregion
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}
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}
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