|
|
|
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Select which type of fade will be applied.
|
|
|
|
/// </summary>
|
|
|
|
public enum FadeMode
|
|
|
|
{
|
|
|
|
/// <summary> Fade the alpha color component only. </summary>
|
|
|
|
Alpha,
|
|
|
|
/// <summary> Fade all color components (RGBA). </summary>
|
|
|
|
Color
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Fades a UI object.
|
|
|
|
/// </summary>
|
|
|
|
[CommandInfo("UI",
|
|
|
|
"Fade UI",
|
|
|
|
"Fades a UI object")]
|
|
|
|
public class FadeUI : TweenUI
|
|
|
|
{
|
|
|
|
[SerializeField] protected FadeMode fadeMode = FadeMode.Alpha;
|
|
|
|
|
|
|
|
[SerializeField] protected ColorData targetColor = new ColorData(Color.white);
|
|
|
|
|
|
|
|
[SerializeField] protected FloatData targetAlpha = new FloatData(1f);
|
|
|
|
|
|
|
|
protected override void ApplyTween(GameObject go)
|
|
|
|
{
|
|
|
|
var images = go.GetComponentsInChildren<Image>();
|
|
|
|
for (int i = 0; i < images.Length; i++)
|
|
|
|
{
|
|
|
|
var image = images[i];
|
|
|
|
if (Mathf.Approximately(duration, 0f))
|
|
|
|
{
|
|
|
|
switch (fadeMode)
|
|
|
|
{
|
|
|
|
case FadeMode.Alpha:
|
|
|
|
Color tempColor = image.color;
|
|
|
|
tempColor.a = targetAlpha;
|
|
|
|
image.color = tempColor;
|
|
|
|
break;
|
|
|
|
case FadeMode.Color:
|
|
|
|
image.color = targetColor;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (fadeMode)
|
|
|
|
{
|
|
|
|
case FadeMode.Alpha:
|
|
|
|
LeanTween.alpha(image.rectTransform, targetAlpha, duration).setEase(tweenType).setEase(tweenType);
|
|
|
|
break;
|
|
|
|
case FadeMode.Color:
|
|
|
|
LeanTween.color(image.rectTransform, targetColor, duration).setEase(tweenType).setEase(tweenType);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var texts = go.GetComponentsInChildren<Text>();
|
|
|
|
for (int i = 0; i < texts.Length; i++)
|
|
|
|
{
|
|
|
|
var text = texts[i];
|
|
|
|
if (Mathf.Approximately(duration, 0f))
|
|
|
|
{
|
|
|
|
switch (fadeMode)
|
|
|
|
{
|
|
|
|
case FadeMode.Alpha:
|
|
|
|
Color tempColor = text.color;
|
|
|
|
tempColor.a = targetAlpha;
|
|
|
|
text.color = tempColor;
|
|
|
|
break;
|
|
|
|
case FadeMode.Color:
|
|
|
|
text.color = targetColor;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (fadeMode)
|
|
|
|
{
|
|
|
|
case FadeMode.Alpha:
|
|
|
|
LeanTween.textAlpha(text.rectTransform, targetAlpha, duration).setEase(tweenType);
|
|
|
|
break;
|
|
|
|
case FadeMode.Color:
|
|
|
|
LeanTween.textColor(text.rectTransform, targetColor, duration).setEase(tweenType);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var textMeshes = go.GetComponentsInChildren<TextMesh>();
|
|
|
|
for (int i = 0; i < textMeshes.Length; i++)
|
|
|
|
{
|
|
|
|
var textMesh = textMeshes[i];
|
|
|
|
if (Mathf.Approximately(duration, 0f))
|
|
|
|
{
|
|
|
|
switch (fadeMode)
|
|
|
|
{
|
|
|
|
case FadeMode.Alpha:
|
|
|
|
Color tempColor = textMesh.color;
|
|
|
|
tempColor.a = targetAlpha;
|
|
|
|
textMesh.color = tempColor;
|
|
|
|
break;
|
|
|
|
case FadeMode.Color:
|
|
|
|
textMesh.color = targetColor;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (fadeMode)
|
|
|
|
{
|
|
|
|
case FadeMode.Alpha:
|
|
|
|
LeanTween.alpha(go, targetAlpha, duration).setEase(tweenType);
|
|
|
|
break;
|
|
|
|
case FadeMode.Color:
|
|
|
|
LeanTween.color(go, targetColor, duration).setEase(tweenType);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
var tmpros = go.GetComponentsInChildren<TMPro.TMP_Text>();
|
|
|
|
for (int i = 0; i < tmpros.Length; i++)
|
|
|
|
{
|
|
|
|
|
|
|
|
var tmpro = tmpros[i];
|
|
|
|
if (Mathf.Approximately(duration, 0f))
|
|
|
|
{
|
|
|
|
switch (fadeMode)
|
|
|
|
{
|
|
|
|
case FadeMode.Alpha:
|
|
|
|
Color tempColor = tmpro.color;
|
|
|
|
tempColor.a = targetAlpha;
|
|
|
|
tmpro.color = tempColor;
|
|
|
|
break;
|
|
|
|
case FadeMode.Color:
|
|
|
|
tmpro.color = targetColor;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (fadeMode)
|
|
|
|
{
|
|
|
|
case FadeMode.Alpha:
|
|
|
|
LeanTween.value(tmpro.gameObject, tmpro.color.a, targetAlpha.Value, duration)
|
|
|
|
.setEase(tweenType)
|
|
|
|
.setOnUpdate((float alphaValue) =>
|
|
|
|
{
|
|
|
|
Color tempColor = tmpro.color;
|
|
|
|
tempColor.a = alphaValue;
|
|
|
|
tmpro.color = tempColor;
|
|
|
|
});
|
|
|
|
break;
|
|
|
|
case FadeMode.Color:
|
|
|
|
LeanTween.value(tmpro.gameObject, tmpro.color, targetColor.Value, duration)
|
|
|
|
.setEase(tweenType)
|
|
|
|
.setOnUpdate((Color colorValue) =>
|
|
|
|
{
|
|
|
|
tmpro.color = colorValue;
|
|
|
|
});
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
//canvas groups don't support color but we can anim the alpha IN the color
|
|
|
|
var canvasGroups = go.GetComponentsInChildren<CanvasGroup>();
|
|
|
|
for (int i = 0; i < canvasGroups.Length; i++)
|
|
|
|
{
|
|
|
|
var canvasGroup = canvasGroups[i];
|
|
|
|
if (Mathf.Approximately(duration, 0f))
|
|
|
|
{
|
|
|
|
switch (fadeMode)
|
|
|
|
{
|
|
|
|
case FadeMode.Alpha:
|
|
|
|
canvasGroup.alpha = targetAlpha.Value;
|
|
|
|
break;
|
|
|
|
case FadeMode.Color:
|
|
|
|
canvasGroup.alpha = targetColor.Value.a;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (fadeMode)
|
|
|
|
{
|
|
|
|
case FadeMode.Alpha:
|
|
|
|
LeanTween.alphaCanvas(canvasGroup, targetAlpha, duration).setEase(tweenType);
|
|
|
|
break;
|
|
|
|
case FadeMode.Color:
|
|
|
|
LeanTween.alphaCanvas(canvasGroup, targetColor.Value.a, duration).setEase(tweenType);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override string GetSummaryValue()
|
|
|
|
{
|
|
|
|
if (fadeMode == FadeMode.Alpha)
|
|
|
|
{
|
|
|
|
return targetAlpha.Value.ToString() + " alpha";
|
|
|
|
}
|
|
|
|
else if (fadeMode == FadeMode.Color)
|
|
|
|
{
|
|
|
|
return targetColor.Value.ToString() + " color";
|
|
|
|
}
|
|
|
|
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
#region Public members
|
|
|
|
|
|
|
|
public override bool IsPropertyVisible(string propertyName)
|
|
|
|
{
|
|
|
|
if (fadeMode == FadeMode.Alpha &&
|
|
|
|
propertyName == "targetColor")
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fadeMode == FadeMode.Color &&
|
|
|
|
propertyName == "targetAlpha")
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool HasReference(Variable variable)
|
|
|
|
{
|
|
|
|
return targetColor.colorRef == variable || targetAlpha.floatRef == variable ||
|
|
|
|
base.HasReference(variable);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|