An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.Serialization;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Deprecated",
"Add Option",
"Obsolete: This command will be removed in a future update. Please use the Option command instead.",
-1)]
[AddComponentMenu("")]
public class AddOption : SetVariable
{
[Tooltip("Option text to display when presenting the option to the player")]
public string optionText;
[FormerlySerializedAs("targetSequence")]
[Tooltip("Block to execute when the player selects this option")]
public Block targetBlock;
[Tooltip("Hide this option once it has been selected so that it won't appear again even if executed again")]
public bool hideOnSelected;
protected bool wasSelected;
public override void OnEnter()
{
if (hideOnSelected && wasSelected)
{
Continue();
return;
}
Choose.Option option = new Choose.Option();
option.optionText = optionText; // Note: Variable substitution happens in the Choose command (as late as possible)
option.targetBlock = targetBlock;
option.action = () => {
wasSelected = true;
DoSetOperation(); // Set variable (if one is specified)
};
Choose.options.Add(option);
Continue();
}
public override string GetSummary()
{
string summaryText = optionText;
if (targetBlock == null)
{
summaryText += " ( <Continue> )";
}
else
{
summaryText += " (" + targetBlock.blockName + ")";
}
return summaryText;
}
public override void GetConnectedBlocks(ref List<Block> connectedBlocks)
{
if (targetBlock != null)
{
connectedBlocks.Add(targetBlock);
}
}
public override Color GetButtonColor()
{
return new Color32(184, 210, 235, 255);
}
public override void OnReset()
{
wasSelected = false;
}
}
}