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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Flow",
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"Wait",
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"Waits for period of time before executing the next command in the block.")]
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[AddComponentMenu("")]
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public class Wait : Command
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{
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[Tooltip("Duration to wait for")]
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public float duration = 1;
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public override void OnEnter()
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{
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Invoke ("OnWaitComplete", duration);
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}
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void OnWaitComplete()
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{
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Continue();
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}
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public override string GetSummary()
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{
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return duration.ToString() + " seconds";
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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