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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Fungus.Variables;
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namespace Fungus
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{
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[CustomEditor (typeof(Variable), true)]
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public class VariableEditor : CommandEditor
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{
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protected virtual void OnEnable()
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{
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Variable t = target as Variable;
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t.hideFlags = HideFlags.HideInInspector;
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}
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public static VariableInfoAttribute GetVariableInfo(System.Type variableType)
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{
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object[] attributes = variableType.GetCustomAttributes(typeof(VariableInfoAttribute), false);
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foreach (object obj in attributes)
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{
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VariableInfoAttribute variableInfoAttr = obj as VariableInfoAttribute;
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if (variableInfoAttr != null)
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{
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return variableInfoAttr;
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}
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}
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return null;
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}
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static public void VariableField(SerializedProperty property,
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GUIContent label,
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Flowchart flowchart,
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string defaultText,
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Func<Variable, bool> filter,
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Func<string, int, string[], int> drawer = null)
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{
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List<string> variableKeys = new List<string>();
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List<Variable> variableObjects = new List<Variable>();
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variableKeys.Add(defaultText);
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variableObjects.Add(null);
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List<Variable> variables = flowchart.Variables;
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int index = 0;
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int selectedIndex = 0;
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Variable selectedVariable = property.objectReferenceValue as Variable;
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// When there are multiple Flowcharts in a scene with variables, switching
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// between the Flowcharts can cause the wrong variable property
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// to be inspected for a single frame. This has the effect of causing private
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// variable references to be set to null when inspected. When this condition
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// occurs we just skip displaying the property for this frame.
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if (selectedVariable != null &&
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selectedVariable.gameObject != flowchart.gameObject &&
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selectedVariable.Scope == VariableScope.Private)
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{
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property.objectReferenceValue = null;
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return;
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}
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foreach (Variable v in variables)
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{
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if (filter != null)
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{
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if (!filter(v))
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{
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continue;
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}
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}
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variableKeys.Add(v.Key);
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variableObjects.Add(v);
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index++;
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if (v == selectedVariable)
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{
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selectedIndex = index;
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}
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}
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Flowchart[] fsList = GameObject.FindObjectsOfType<Flowchart>();
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foreach (Flowchart fs in fsList)
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{
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if (fs == flowchart)
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{
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continue;
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}
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List<Variable> publicVars = fs.GetPublicVariables();
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foreach (Variable v in publicVars)
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{
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if (filter != null)
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{
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if (!filter(v))
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{
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continue;
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}
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}
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variableKeys.Add(fs.name + " / " + v.Key);
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variableObjects.Add(v);
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index++;
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if (v == selectedVariable)
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{
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selectedIndex = index;
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}
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}
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}
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if (drawer == null)
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{
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selectedIndex = EditorGUILayout.Popup(label.text, selectedIndex, variableKeys.ToArray());
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}
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else
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{
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selectedIndex = drawer(label.text, selectedIndex, variableKeys.ToArray());
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}
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property.objectReferenceValue = variableObjects[selectedIndex];
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}
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}
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[CustomPropertyDrawer(typeof(VariablePropertyAttribute))]
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public class VariableDrawer : PropertyDrawer
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{
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
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{
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VariablePropertyAttribute variableProperty = attribute as VariablePropertyAttribute;
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if (variableProperty == null)
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{
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return;
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}
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EditorGUI.BeginProperty(position, label, property);
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// Filter the variables by the types listed in the VariableProperty attribute
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Func<Variable, bool> compare = v =>
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{
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if (v == null)
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{
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return false;
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}
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if (variableProperty.VariableTypes.Length == 0)
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{
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return true;
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}
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return variableProperty.VariableTypes.Contains<System.Type>(v.GetType());
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};
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VariableEditor.VariableField(property,
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label,
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FlowchartWindow.GetFlowchart(),
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variableProperty.defaultText,
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compare,
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(s,t,u) => (EditorGUI.Popup(position, s, t, u)));
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EditorGUI.EndProperty();
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}
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}
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public class VariableDataDrawer<T> : PropertyDrawer where T : Variable
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{
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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// The variable reference and data properties must follow the naming convention 'typeRef', 'typeVal'
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VariableInfoAttribute typeInfo = VariableEditor.GetVariableInfo(typeof(T));
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if (typeInfo == null)
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{
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return;
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}
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string propNameBase = typeInfo.VariableType;
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propNameBase = Char.ToLowerInvariant(propNameBase[0]) + propNameBase.Substring(1);
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SerializedProperty referenceProp = property.FindPropertyRelative(propNameBase + "Ref");
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SerializedProperty valueProp = property.FindPropertyRelative(propNameBase + "Val");
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if (referenceProp == null || valueProp == null)
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{
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return;
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}
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Command command = property.serializedObject.targetObject as Command;
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if (command == null)
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{
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return;
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}
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var flowchart = command.GetFlowchart() as Flowchart;
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if (flowchart == null)
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{
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return;
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}
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if (EditorGUI.GetPropertyHeight(valueProp, label) > EditorGUIUtility.singleLineHeight)
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{
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DrawMultiLineProperty(position, label, referenceProp, valueProp, flowchart);
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}
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else
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{
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DrawSingleLineProperty(position, label, referenceProp, valueProp, flowchart);
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}
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EditorGUI.EndProperty();
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}
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protected virtual void DrawSingleLineProperty(Rect rect, GUIContent label, SerializedProperty referenceProp, SerializedProperty valueProp, Flowchart flowchart)
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{
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const int popupWidth = 17;
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Rect controlRect = EditorGUI.PrefixLabel(rect, label);
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Rect valueRect = controlRect;
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valueRect.width = controlRect.width - popupWidth - 5;
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Rect popupRect = controlRect;
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if (referenceProp.objectReferenceValue == null)
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{
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EditorGUI.PropertyField(valueRect, valueProp, new GUIContent(""));
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popupRect.x += valueRect.width + 5;
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popupRect.width = popupWidth;
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}
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EditorGUI.PropertyField(popupRect, referenceProp, new GUIContent(""));
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}
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protected virtual void DrawMultiLineProperty(Rect rect, GUIContent label, SerializedProperty referenceProp, SerializedProperty valueProp, Flowchart flowchart)
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{
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const int popupWidth = 100;
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Rect controlRect = rect;
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Rect valueRect = controlRect;
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valueRect.width = controlRect.width - 5;
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Rect popupRect = controlRect;
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if (referenceProp.objectReferenceValue == null)
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{
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EditorGUI.PropertyField(valueRect, valueProp, label);
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popupRect.x = rect.width - popupWidth + 5;
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popupRect.width = popupWidth;
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}
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else
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{
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popupRect = EditorGUI.PrefixLabel(rect, label);
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}
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EditorGUI.PropertyField(popupRect, referenceProp, new GUIContent(""));
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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VariableInfoAttribute typeInfo = VariableEditor.GetVariableInfo(typeof(T));
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if (typeInfo == null)
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{
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return EditorGUIUtility.singleLineHeight;
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}
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string propNameBase = typeInfo.VariableType;
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propNameBase = Char.ToLowerInvariant(propNameBase[0]) + propNameBase.Substring(1);
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SerializedProperty referenceProp = property.FindPropertyRelative(propNameBase + "Ref");
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if (referenceProp.objectReferenceValue != null)
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{
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return EditorGUIUtility.singleLineHeight;
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}
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SerializedProperty valueProp = property.FindPropertyRelative(propNameBase + "Val");
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return EditorGUI.GetPropertyHeight(valueProp, label);
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}
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}
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[CustomPropertyDrawer (typeof(BooleanData))]
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public class BooleanDataDrawer : VariableDataDrawer<BooleanVariable>
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{}
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[CustomPropertyDrawer (typeof(IntegerData))]
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public class IntegerDataDrawer : VariableDataDrawer<IntegerVariable>
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{}
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[CustomPropertyDrawer (typeof(FloatData))]
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public class FloatDataDrawer : VariableDataDrawer<FloatVariable>
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{}
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[CustomPropertyDrawer (typeof(StringData))]
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public class StringDataDrawer : VariableDataDrawer<StringVariable>
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{}
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[CustomPropertyDrawer (typeof(StringDataMulti))]
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public class StringDataMultiDrawer : VariableDataDrawer<StringVariable>
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{}
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[CustomPropertyDrawer (typeof(ColorData))]
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public class ColorDataDrawer : VariableDataDrawer<ColorVariable>
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{}
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[CustomPropertyDrawer (typeof(Vector2Data))]
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public class Vector2DataDrawer : VariableDataDrawer<Vector2Variable>
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{}
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[CustomPropertyDrawer (typeof(Vector3Data))]
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public class Vector3DataDrawer : VariableDataDrawer<Vector3Variable>
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{}
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[CustomPropertyDrawer (typeof(MaterialData))]
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public class MaterialDataDrawer : VariableDataDrawer<MaterialVariable>
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{}
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[CustomPropertyDrawer (typeof(TextureData))]
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public class TextureDataDrawer : VariableDataDrawer<TextureVariable>
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{}
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[CustomPropertyDrawer (typeof(SpriteData))]
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public class SpriteDataDrawer : VariableDataDrawer<SpriteVariable>
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{}
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[CustomPropertyDrawer (typeof(GameObjectData))]
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public class GameObjectDataDrawer : VariableDataDrawer<GameObjectVariable>
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{}
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[CustomPropertyDrawer (typeof(ObjectData))]
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public class ObjectDataDrawer : VariableDataDrawer<ObjectVariable>
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{}
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[CustomPropertyDrawer (typeof(AnimatorData))]
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public class AnimatorDataDrawer : VariableDataDrawer<AnimatorVariable>
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{}
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[CustomPropertyDrawer (typeof(TransformData))]
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public class TransformDataDrawer : VariableDataDrawer<TransformVariable>
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{}
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[CustomPropertyDrawer (typeof(AudioSourceData))]
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public class AudioSourceDrawer : VariableDataDrawer<AudioSourceVariable>
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{}
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}
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