An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Fungus
{
[CustomEditor (typeof(LuaUtils))]
public class LuaUtilsEditor : Editor
{
protected SerializedProperty stringTablesProp;
protected ReorderableList stringTablesList;
protected SerializedProperty registerTypesProp;
protected ReorderableList registerTypeList;
protected virtual void OnEnable()
{
// String Tables property
stringTablesProp = serializedObject.FindProperty("stringTables");
stringTablesList = new ReorderableList(serializedObject, stringTablesProp, true, true, true, true);
stringTablesList.drawHeaderCallback = (Rect rect) => {
EditorGUI.LabelField(rect, "String Tables");
};
stringTablesList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
SerializedProperty element = stringTablesProp.GetArrayElementAtIndex(index);
EditorGUI.PropertyField(r, element, new GUIContent(""));
};
// Register Types property
registerTypesProp = serializedObject.FindProperty("registerTypes");
registerTypeList = new ReorderableList(serializedObject, registerTypesProp, true, true, true, true);
registerTypeList.drawHeaderCallback = (Rect rect) => {
EditorGUI.LabelField(rect, "Type Lists");
};
registerTypeList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
SerializedProperty element = registerTypesProp.GetArrayElementAtIndex(index);
EditorGUI.PropertyField(r, element, new GUIContent(""));
};
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
serializedObject.Update();
EditorGUILayout.PrefixLabel(new GUIContent("String Tables", "A list of JSON files containing localised strings. These strings are loaded into a 'stringtable' global variable."));
stringTablesList.DoLayoutList();
EditorGUILayout.PrefixLabel(new GUIContent("Register Types", "Text files which list the CLR types that should be registered with this Lua environment."));
registerTypeList.DoLayoutList();
serializedObject.ApplyModifiedProperties();
}
}
}