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info: 'This example shows how to use the say() and menu() Lua functions to create
|
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|
|
a branching story.
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|
|
|
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|
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|
In this example, we''ve added MenuDialog and SayDialog objects which you can customise.
|
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These are bound in LuaBindings and activated using the setsaydialog() and setmenudialog()
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functions in the LuaScript object.
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|
If you don''t explicity create and register Say and Menu Dialogs like this then
|
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|
default ones will automatically be created when you call the say() and menu()
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|
functions.
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|
|
The Menu dialogs require an Event System to be present in the scene. You can add
|
|
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|
one using GameObject > UI > Event System if needed. '
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|
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|
--- !u!4 &1215182815
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