An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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info: 'This example shows how to use the say() and menu() Lua functions to create
a branching story.
In this example, we''ve added MenuDialog and SayDialog objects which you can customise.
These are bound in LuaBindings and activated using the setsaydialog() and setmenudialog()
functions in the LuaScript object.
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The Menu dialogs require an Event System to be present in the scene. You can add
one using GameObject > UI > Event System if needed. '
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