An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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*/
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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namespace Fungus
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{
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/// <summary>
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/// Test utility that simulates user clicking on a button after a delay.
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/// </summary>
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public class FakeButtonClick : MonoBehaviour
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{
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public float delay;
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void Start ()
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{
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Invoke("DoFakeInput", delay);
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}
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void DoFakeInput()
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{
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Button button = GetComponent<Button>();
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button.onClick.Invoke();
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}
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}
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}
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