/** * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) */ using UnityEngine; using UnityEngine.UI; using System.Collections; namespace Fungus { /// /// Test utility that simulates user clicking on a button after a delay. /// public class FakeButtonClick : MonoBehaviour { public float delay; void Start () { Invoke("DoFakeInput", delay); } void DoFakeInput() { Button button = GetComponent