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--- !u!114 &201313717
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--- !u!114 &201313718
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--- !u!114 &201313719
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-- Getting a public property
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local s = customscript.myString;
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print (s)
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-- Running a public method
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customscript.MyFunction()
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runwait( customscript.MyCoroutine() )
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print ("Lua Script Finished!")'
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--- !u!114 &201313720
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--- !u!4 &201313721
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--- !u!1 &588179116
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--- !u!81 &588179117
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--- !u!4 &588179121
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--- !u!1 &629527467
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--- !u!114 &629527468
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8c0cbb63e218a4414a796a60ffe37dd3, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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info: 'This example shows how to access properties and call methods on a c# script
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from Lua. When you run this scene, look at the Console window to see the messages
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output as the script runs.
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The CustomScript object has a custom c# script attached. The LuaBindings component
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in the Lua object has a binding which links to this CustomScript component.
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The LuaScript object uses this binding to get the value of a public property and
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run a method on the CustomScript component. A coroutine method (i.e. one that
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returns IEnumerator) is also run. The runwait() command executes coroutine methods
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asynchronously.
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'
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--- !u!4 &629527469
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 629527467}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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--- !u!1 &1496574807
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 4
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m_Component:
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- 4: {fileID: 1496574808}
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- 114: {fileID: 1496574809}
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m_Layer: 0
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m_Name: CustomScript
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1496574808
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1496574807}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 3
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--- !u!114 &1496574809
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1496574807}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b86bc38308c3942b88cfbc3b0b068787, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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myString: Hi there
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timeToWait: 5
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--- !u!1 &1875430289
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GameObject:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 4
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m_Component:
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- 4: {fileID: 1875430291}
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- 114: {fileID: 1875430290}
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m_Layer: 0
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m_Name: _FungusState
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1875430290
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MonoBehaviour:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1875430289}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 61dddfdc5e0e44ca298d8f46f7f5a915, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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selectedFlowchart: {fileID: 0}
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--- !u!4 &1875430291
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Transform:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1875430289}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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