An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

449 lines
12 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
SceneSettings:
m_ObjectHideFlags: 0
m_PVSData:
m_PVSObjectsArray: []
m_PVSPortalsArray: []
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 6
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 6
m_GIWorkflowMode: 1
m_LightmapsMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 3
m_Resolution: 2
m_BakeResolution: 40
m_TextureWidth: 1024
m_TextureHeight: 1024
m_AOMaxDistance: 1
m_Padding: 2
m_CompAOExponent: 0
m_LightmapParameters: {fileID: 0}
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherRayCount: 1024
m_ReflectionCompression: 2
m_LightingDataAsset: {fileID: 0}
m_RuntimeCPUUsage: 25
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
accuratePlacement: 0
minRegionArea: 2
cellSize: 0.16666667
manualCellSize: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &588179116
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 588179121}
- 20: {fileID: 588179120}
- 92: {fileID: 588179119}
- 124: {fileID: 588179118}
- 81: {fileID: 588179117}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &588179117
AudioListener:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 588179116}
m_Enabled: 1
--- !u!124 &588179118
Behaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 588179116}
m_Enabled: 1
--- !u!92 &588179119
Behaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 588179116}
m_Enabled: 1
--- !u!20 &588179120
Camera:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 588179116}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
m_StereoMirrorMode: 0
--- !u!4 &588179121
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 588179116}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
--- !u!1 &613885368
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 178698, guid: e0c2b90c058ff43f4a56a266d4fa721b, type: 2}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 613885370}
- 114: {fileID: 613885369}
m_Layer: 0
m_Name: LuaBindings
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &613885369
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 11414792, guid: e0c2b90c058ff43f4a56a266d4fa721b,
type: 2}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 613885368}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4cc8a659e950044b69d7c62696c36962, type: 3}
m_Name:
m_EditorClassIdentifier:
tableName:
registerTypes: 1
boundTypes:
- UnityEngine.GameObject, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- UnityEngine.PrimitiveType, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- UnityEngine.Component, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- System.Type, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
- System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
- System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
- UnityEngine.SendMessageOptions, UnityEngine, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null
- UnityEngine.SceneManagement.Scene, UnityEngine, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null
- UnityEngine.Object, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- System.Single, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
- CustomScript, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
boundObjects:
- key: customscript
obj: {fileID: 1496574807}
component: {fileID: 1496574809}
--- !u!4 &613885370
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 403334, guid: e0c2b90c058ff43f4a56a266d4fa721b, type: 2}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 613885368}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
--- !u!1 &629527467
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 629527469}
- 114: {fileID: 629527468}
m_Layer: 0
m_Name: InfoText
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &629527468
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 629527467}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8c0cbb63e218a4414a796a60ffe37dd3, type: 3}
m_Name:
m_EditorClassIdentifier:
info: "This example shows how to access properties and call methods on a c# script
from Lua. When you run this scene, look at the Console window to see the messages
output as the script runs.\n\nThe CustomScript object has a custom c# script attached.
The LuaBindings object has a binding which links to this CustomScript component.\n\nThe
LuaScript object uses this binding to get the value of a public property and run
a method on the CustomScript component. A coroutine method (i.e. one that returns
IEnumerator) is also run. \n\nLuaScript uses the runwait() command to execute
coroutine methods asynchronously.\n"
--- !u!4 &629527469
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 629527467}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
--- !u!1 &701069093
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 139298, guid: c356764ac08ce4af2806a601a4f1e6e9, type: 2}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 701069096}
- 114: {fileID: 701069095}
- 114: {fileID: 701069094}
m_Layer: 0
m_Name: LuaScript
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &701069094
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 11472914, guid: c356764ac08ce4af2806a601a4f1e6e9,
type: 2}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 701069093}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 446caeace65234baaacd52095d24f101, type: 3}
m_Name:
m_EditorClassIdentifier:
luaEnvironment: {fileID: 0}
luaFile: {fileID: 0}
luaScript: '
-- Getting a public property
local s = customscript.myString;
print (s)
-- Running a public method
customscript.MyFunction()
-- Running public method as a coroutine
runwait( customscript.MyCoroutine() )
print ("Lua Script Finished!")
'
runAsCoroutine: 1
--- !u!114 &701069095
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 11446228, guid: c356764ac08ce4af2806a601a4f1e6e9,
type: 2}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 701069093}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6ee79785811ba49399c1b56d7309e3df, type: 3}
m_Name:
m_EditorClassIdentifier:
executeAfterTime: 1
repeatExecuteTime: 1
repeatEveryTime: 1
executeAfterFrames: 1
repeatExecuteFrame: 1
repeatEveryFrame: 1
hasFailed: 0
executeMethods: 2
executeMethodName: OnExecute
--- !u!4 &701069096
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 449874, guid: c356764ac08ce4af2806a601a4f1e6e9, type: 2}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 701069093}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
--- !u!1 &1496574807
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1496574808}
- 114: {fileID: 1496574809}
m_Layer: 0
m_Name: CustomScript
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1496574808
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1496574807}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
--- !u!114 &1496574809
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1496574807}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b86bc38308c3942b88cfbc3b0b068787, type: 3}
m_Name:
m_EditorClassIdentifier:
myString: Hi there
timeToWait: 5
--- !u!1 &1875430289
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1875430291}
- 114: {fileID: 1875430290}
m_Layer: 0
m_Name: _FungusState
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1875430290
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1875430289}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 61dddfdc5e0e44ca298d8f46f7f5a915, type: 3}
m_Name:
m_EditorClassIdentifier:
selectedFlowchart: {fileID: 0}
--- !u!4 &1875430291
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1875430289}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1