using UnityEngine ;
using System ;
using System.Collections ;
using System.Collections.Generic ;
namespace Fungus.Script
{
[CommandCategory("Dialog")]
[HelpText("Writes a line of story text to the dialog. A list of options can be specified for the player to choose from. Use a non-zero timeout to give the player a limited time to choose.")]
public class Say : FungusCommand
{
static public Dialog dialogController ;
public Character character ;
public string storyText ;
public bool displayOnce ;
[Serializable]
public class SayOption
{
public string optionText ;
public Sequence targetSequence ;
}
public List < SayOption > options = new List < SayOption > ( ) ;
public float timeoutDuration ;
int executionCount ;
public override void OnEnter ( )
{
if ( dialogController = = null )
{
Continue ( ) ;
return ;
}
if ( displayOnce & & executionCount > 0 )
{
Continue ( ) ;
return ;
}
executionCount + + ;
dialogController . ShowDialog ( true ) ;
dialogController . SetCharacter ( character ) ;
if ( options . Count > 0 )
{
List < Dialog . Option > dialogOptions = new List < Dialog . Option > ( ) ;
foreach ( SayOption sayOption in options )
{
Dialog . Option dialogOption = new Dialog . Option ( ) ;
dialogOption . text = sayOption . optionText ;
Sequence onSelectSequence = sayOption . targetSequence ;
dialogOption . onSelect = delegate {
dialogController . ShowDialog ( false ) ;
if ( onSelectSequence = = null )
{
Continue ( ) ;
}
else
{
ExecuteSequence ( onSelectSequence ) ;
}
} ;
dialogOptions . Add ( dialogOption ) ;
}
dialogController . Say ( storyText , dialogOptions ) ;
}
else
{
dialogController . Say ( storyText , delegate {
dialogController . ShowDialog ( false ) ;
Continue ( ) ;
} ) ;
}
}
public override string GetSummary ( )
{
string summary = "" ;
if ( character ! = null )
{
summary = character . characterName + ": " ;
}
summary + = "\"" + storyText + "\"" ;
return summary ;
}
public override void GetConnectedSequences ( ref List < Sequence > connectedSequences )
{
foreach ( SayOption option in options )
{
if ( option . targetSequence ! = null )
{
connectedSequences . Add ( option . targetSequence ) ;
}
}
}
}
}