An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using UnityEngine;
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namespace Fungus.EditorUtils
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{
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public static class SerializedPropertyExtensions
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{
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public static void ResetValue(this SerializedProperty element) {
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switch (element.type) {
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case "string":
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element.stringValue = "";
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break;
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case "Vector2f":
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element.vector2Value = Vector2.zero;
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break;
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case "Vector3f":
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element.vector3Value = Vector3.zero;
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break;
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case "Rectf":
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element.rectValue = new Rect();
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break;
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case "Quaternionf":
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element.quaternionValue = Quaternion.identity;
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break;
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case "int":
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element.intValue = 0;
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break;
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case "float":
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element.floatValue = 0f;
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break;
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case "UInt8":
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element.boolValue = false;
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break;
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case "ColorRGBA":
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element.colorValue = Color.black;
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break;
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default:
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if (element.type.StartsWith("PPtr"))
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element.objectReferenceValue = null;
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break;
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}
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}
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}
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}
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