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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEditor;
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namespace Fungus.EditorUtils
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{
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// The prefab names are prefixed with Fungus to avoid clashes with any other prefabs in the project
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public class NarrativeMenuItems
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{
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[MenuItem("Tools/Fungus/Create/Character", false, 50)]
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static void CreateCharacter()
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{
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GameObject go = FlowchartMenuItems.SpawnPrefab("Character");
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go.transform.position = Vector3.zero;
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}
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[MenuItem("Tools/Fungus/Create/Say Dialog", false, 51)]
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static void CreateSayDialog()
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{
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GameObject go = FlowchartMenuItems.SpawnPrefab("SayDialog");
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go.transform.position = Vector3.zero;
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}
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[MenuItem("Tools/Fungus/Create/Menu Dialog", false, 52)]
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static void CreateMenuDialog()
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{
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GameObject go = FlowchartMenuItems.SpawnPrefab("MenuDialog");
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go.transform.position = Vector3.zero;
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}
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[MenuItem("Tools/Fungus/Create/Tag", false, 53)]
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static void CreateTag()
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{
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GameObject go = FlowchartMenuItems.SpawnPrefab("Tag");
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go.transform.position = Vector3.zero;
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}
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[MenuItem("Tools/Fungus/Create/Audio Tag", false, 54)]
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static void CreateAudioTag()
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{
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GameObject go = FlowchartMenuItems.SpawnPrefab("AudioTag");
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go.transform.position = Vector3.zero;
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}
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[MenuItem("Tools/Fungus/Create/Stage", false, 55)]
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static void CreateStage()
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{
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GameObject go = FlowchartMenuItems.SpawnPrefab("Stage");
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go.transform.position = Vector3.zero;
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}
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[MenuItem("Tools/Fungus/Create/Stage Position", false, 56)]
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static void CreateStagePosition()
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{
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FlowchartMenuItems.SpawnPrefab("StagePosition");
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}
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[MenuItem("Tools/Fungus/Create/Localization", false, 57)]
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static void CreateLocalization()
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{
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GameObject go = FlowchartMenuItems.SpawnPrefab("Localization");
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go.transform.position = Vector3.zero;
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}
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}
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}
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