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59 lines
1.5 KiB
59 lines
1.5 KiB
8 years ago
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using UnityEngine;
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using System.Collections.Generic;
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using Fungus;
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using UnityEngine.SceneManagement;
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namespace Fungus
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{
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[System.Serializable]
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public class SaveHistory
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{
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/// <summary>
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/// Version number of current save data format.
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/// </summary>
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protected const int SaveDataVersion = 1;
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[SerializeField] protected int version = SaveDataVersion;
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[SerializeField] protected List<string> savePoints = new List<string>();
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#region Public methods
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public int NumSavePoints { get { return savePoints.Count; } }
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public void AddSavePoint(string saveKey, string saveDescription)
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{
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string sceneName = SceneManager.GetActiveScene().name;
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var savePointData = SavePointData.Encode(saveKey, saveDescription, sceneName);
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savePoints.Add(savePointData);
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}
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/// <summary>
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/// Removes the latest save point.
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/// </summary>
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public void RemoveSavePoint()
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{
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if (savePoints.Count > 0)
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{
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savePoints.RemoveAt(savePoints.Count - 1);
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}
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}
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public void LoadLatestSavePoint()
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{
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if (savePoints.Count > 0)
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{
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var savePointData = savePoints[savePoints.Count - 1];
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SavePointData.Decode(savePointData);
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}
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}
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public void Clear()
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{
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savePoints.Clear();
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}
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#endregion
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}
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}
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