An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using System.Collections;
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namespace Fungus.Script
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{
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public class FloatVariable : FungusVariable
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{
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float floatValue;
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public float Value
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{
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get { return (scope == VariableScope.Local) ? floatValue : Variables.GetFloat(key); }
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set { if (scope == VariableScope.Local) { floatValue = value; } else { Variables.SetFloat(key, value); } }
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}
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}
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[System.Serializable]
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public class FloatData
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{
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[SerializeField]
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FloatVariable floatReference;
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[SerializeField]
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float floatValue;
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public float Value
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{
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get { return (floatReference == null) ? floatValue : floatReference.Value; }
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set { if (floatReference == null) { floatValue = value; } else { floatReference.Value = value; } }
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}
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}
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}
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