An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus.Script
{
public class FloatVariable : FungusVariable
{
float floatValue;
public float Value
{
get { return (scope == VariableScope.Local) ? floatValue : Variables.GetFloat(key); }
set { if (scope == VariableScope.Local) { floatValue = value; } else { Variables.SetFloat(key, value); } }
}
}
[System.Serializable]
public class FloatData
{
public FloatVariable floatReference;
public float floatValue;
}
}