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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("",
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"Comment",
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"Use comments to record design notes and reminders about your game.")]
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[AddComponentMenu("")]
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public class Comment : Command
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{
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[Tooltip("Name of Commenter")]
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public string commenterName = "";
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[Tooltip("Text to display for this comment")]
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[TextArea(2,4)]
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public string commentText = "";
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public override void OnEnter()
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{
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Continue();
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}
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public override string GetSummary()
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{
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if (commenterName != "")
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{
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return commenterName + ": " + commentText;
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}
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return commentText;
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}
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public override Color GetButtonColor()
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{
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return new Color32(220, 220, 220, 255);
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}
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}
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}
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