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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Plays looping game music. If any game music is already playing, it is stopped. Game music will continue playing across scene loads.
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/// </summary>
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[CommandInfo("Audio",
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"Play Music",
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"Plays looping game music. If any game music is already playing, it is stopped. Game music will continue playing across scene loads.")]
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[AddComponentMenu("")]
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public class PlayMusic : Command
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{
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[Tooltip("Music sound clip to play")]
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[SerializeField] protected AudioClip musicClip;
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[Tooltip("Time to begin playing in seconds. If the audio file is compressed, the time index may be inaccurate.")]
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[SerializeField] protected float atTime;
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[Tooltip("The music will start playing again at end.")]
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[SerializeField] protected bool loop = true;
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[Tooltip("Length of time to fade out previous playing music.")]
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[SerializeField] protected float fadeDuration = 1f;
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#region Public members
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public override void OnEnter()
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{
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var musicManager = FungusManager.Instance.MusicManager;
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float startTime = Mathf.Max(0, atTime);
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musicManager.PlayMusic(musicClip, loop, fadeDuration, startTime);
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Continue();
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}
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public override string GetSummary()
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{
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if (musicClip == null)
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{
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return "Error: No music clip selected";
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}
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return musicClip.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(242, 209, 176, 255);
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}
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#endregion
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}
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}
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