An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
namespace Fungus
{
/// <summary>
/// Command to execute and store the result of a Round
/// </summary>
[CommandInfo("Math",
"Round",
"Command to execute and store the result of a Round")]
[AddComponentMenu("")]
public class Round : BaseUnaryMathCommand
{
public enum Mode
{
Round,
Floor,
Ceil
}
[Tooltip("Mode; Round (closest), floor(smaller) or ceil(bigger).")]
[SerializeField]
protected Mode function = Mode.Round;
public override void OnEnter()
{
switch (function)
{
case Mode.Round:
outValue.Value = Mathf.Round(inValue.Value);
break;
case Mode.Floor:
outValue.Value = Mathf.Floor(inValue.Value);
break;
case Mode.Ceil:
outValue.Value = Mathf.Ceil(inValue.Value);
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
return function.ToString();
}
}
}