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50 lines
1.2 KiB
50 lines
1.2 KiB
7 years ago
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Command to execute and store the result of a Round
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/// </summary>
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[CommandInfo("Math",
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"Round",
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"Command to execute and store the result of a Round")]
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[AddComponentMenu("")]
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public class Round : BaseUnaryMathCommand
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{
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public enum Mode
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{
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Round,
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Floor,
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Ceil
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}
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[Tooltip("Mode; Round (closest), floor(smaller) or ceil(bigger).")]
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[SerializeField]
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protected Mode function = Mode.Round;
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public override void OnEnter()
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{
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switch (function)
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{
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case Mode.Round:
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outValue.Value = Mathf.Round(inValue.Value);
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break;
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case Mode.Floor:
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outValue.Value = Mathf.Floor(inValue.Value);
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break;
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case Mode.Ceil:
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outValue.Value = Mathf.Ceil(inValue.Value);
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break;
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default:
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break;
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}
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Continue();
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}
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public override string GetSummary()
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{
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return function.ToString();
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}
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}
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}
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