An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
using Fungus.Variables;
namespace Fungus.Commands
{
/// <summary>
/// Stops an active iTween by name.
/// </summary>
[CommandInfo("iTween",
"Stop Tween",
"Stops an active iTween by name.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class StopTween : Command
{
[Tooltip("Stop and destroy any Tweens in current scene with the supplied name")]
[SerializeField] protected StringData _tweenName;
public override void OnEnter()
{
iTween.StopByName(_tweenName.Value);
Continue();
}
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("tweenName")] public string tweenNameOLD = "";
protected virtual void OnEnable()
{
if (tweenNameOLD != "")
{
_tweenName.Value = tweenNameOLD;
tweenNameOLD = "";
}
}
#endregion
}
}