An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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51 lines
953 B

using UnityEngine;
using System.Collections;
namespace Fungus
{
public class IntegerVariable : Variable
{
protected int integerVal;
public int Value
{
get { return (scope == VariableScope.Local) ? integerVal : GlobalVariables.GetInteger(key); }
set { if (scope == VariableScope.Local) { integerVal = value; } else { GlobalVariables.SetInteger(key, value); } }
}
public override void OnReset()
{
Value = 0;
}
}
[System.Serializable]
public struct IntegerData
{
[SerializeField]
public IntegerVariable integerRef;
[SerializeField]
public int integerVal;
public int Value
{
get { return (integerRef == null) ? integerVal : integerRef.Value; }
set { if (integerRef == null) { integerVal = value; } else { integerRef.Value = value; } }
}
public string GetDescription()
{
if (integerRef == null)
{
return integerVal.ToString();
}
else
{
return integerRef.key;
}
}
}
}