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15 lines
406 B
15 lines
406 B
8 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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/// <summary>
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/// Interface for Flowchart components which can be updated when the
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/// scene loads in the editor. This is used to maintain backwards
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/// compatibility with earlier versions of Fungus.
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/// </summary>
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interface IUpdateable
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{
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void UpdateToVersion(int oldVersion, int newVersion);
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}
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}
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